Dwarves should never be dainty of fist, okay?
Hello blog. First applications have been sent off. It’s nice to have the website more or less off my shoulders, and no current obligations looming over me. I should enjoy it, as I’m sure it won’t last long.
I have been:
Researching.
Preliminary budgeting. Car research. Keeping an eye on the job boards.
Tying up some loose ends in my NWN2 work.
There is a large handful of character clothing and items that are unreleased or need to be updated, so I’ve gone back and done some of that. Unfortunately, it’s total drudgery. Small, manual tweaks, and then export. Ho-hum.
Not unrelated, here is a dwarf in a top hat and a gnome with eyeglasses. Incidentally —and a total aside— the gnome is the best proportioned character model in NWN2. Click for a higher res shot, and compare him to the dwarf, who has strangely small hands and feet. His limbs appear tapered-off, making him look awkward and kind of wimpy. Several other base models, including the human, have this problem too.
Anyway, I’m about ready to move on from NWN2, as far as personal projects are concerned. Not because the dwarves have small hands, but because I can’t muster much excitement for it, as a game or a modding platform at this point in time. I’m hungering for something a little more creatively indulgent.
Installed and played through Portal. Finally.
Pretty incredible little game. I’m sure I have nothing new to say about it, but I’ll say a few words regardless. Its greatest attribute is probably its austerity. There are countless points at which a lesser developer might have wanted to add more —perhaps a health meter, or more guns/tools, or mobile enemies— but would have only served to dilute the overall experience.
Oh, and this blog…
I made some minor tweaks to the layout, and added some favored links on the side, because that’s an easy thing to do. There remains much to do though, like add a link back to my portfolio page, since most people will probably come through that way. Php is tricky to figure out though — what can I say?
2 Responses to “Dwarves should never be dainty of fist, okay?”
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Hi there!
Funny how it goes – although I’ve been admiring your work in Neverwinter Nights 1 and 2 for some time now, I stumbled across your site by pure chance. Your portfolio includes simply mind-blowing stuff. Reading about the various axed and discarded projects you have been involved in I can understand why you would not wish to continue working on the shelved custom content displayed on the site. Even with that said, it’s almost painful to realize that, for example, the pure awesome that is the kraken model will never see a release.
Nevertheless, my intention was not to sound like a gloomy Gus. Although it’s sad to hear you leaving the custom content scene of NWN2, I’m sure your artistic skills will serve you well in whatever you decide to do next. I wish you luck, and thank you for all the wonderful work you’ve done to enrich both Neverwinter Nights 1 and 2 during the years.
If there is one chief regret from my NWN1 and NWN2 modding experience, it’s that more of my work wasn’t publically released. Believe me, there was much more than what you see on this site that never saw release. I think it may simply be a part of game development though — you put a lot of hard work into things that, for one reason or another, never make it into the end product.
Thanks so much for your kind words though! They’re very flattering and I truly appreciate it. Regardless of where my future work takes me, I hope that I’ll always be able to contribute to communities of other intelligent, creative people, as with NWN.